Video tutorials
Six short videos for drawing an AGV network and building simulation logic without code.
Follow the sequence: each video continues from where the previous one ends, from an empty plan to a running fleet. They are silent recordings of the app in English, with a visible pointer, highlighted clicks and captions. The Italian guide uses the same videos.
For a complete, written course that continues beyond these videos (traffic, several fleets, batteries, a VNA warehouse and a full block diagram), see the course from zero to hero.
Open a tutorial and press Play; use the player’s fullscreen button to read the controls more easily. Below each video the steps are listed with their times, even without playing it.
01 · Draw paths and curves
Watch the tutorial0:48
Read the steps
- — Draw two straight paths first. Path: two clicks. The 100 mm grid keeps coordinates precise.
- — Curve: just two endpoints. Click one straight path, then a different straight path. Controls are automatic.
- — Continue around the same plant. Draw each straight section before connecting its two ends.
- — Set the travel direction. Edit a path: From A to B makes this loop one-way.
- — The loop is ready for stations. Next: place pickups, drops and chargers on these paths.
02 · Stations, roles and links
Watch the tutorial0:51
Read the steps
- — Stations: choose a number, then click a path. Enter confirms the number.
- — A new sequence continues with 1001. The sequence stays with the project.
- — You can also renumber in Properties. Name replaces the number on the map.
- — Roles define pickups, drops and starting positions. Add one charger per vehicle.
- — Without a new sequence, deleted numbers are reused. Duplicate numbers are rejected.
- — Connect: click the origin, then the destination. Links follow the paths.
- — Links are optional. Undo this link to let vehicles use the path network directly.
03 · Editing, measurements and zones
Watch the tutorial0:32
Read the steps
- — Select a station to edit its number or name. Drag its handle along the path.
- — The cube opens the same layout in 3D. Names and leader lines follow the view.
- — Measure: click two points to add a dimension. Escape cancels a draft.
- — Zone: drag a rectangle to define an exclusive traffic area.
- — Undo restores the previous layout. View changes never modify the project.
04 · Your first block workflow
Watch the tutorial0:36
Read the steps
- — Plant logic uses blocks. Start with a periodic timer and a transport mission.
- — Choose named pickups and drops. The number remains the internal reference.
- — Connect Timer → Generate mission → Wait for delivery → End sequence.
05 · Variables, counters and conditions
Watch the tutorial0:50
Read the steps
- — Add a plant variable to count completed deliveries. Definitions have no ports.
- — Conditions can check the variable without changing it.
- — Yes generates a transport; No ends the sequence.
- — After delivery, increment deliveries by one, then end the sequence.
06 · Cyclic missions and your first run
Watch the tutorial0:35
Read the steps
- — A cyclic mission waits until its pickup has no transport waiting or in progress.
- — Enable the workflow, then switch to Simulate.
- — Start the run. Stations keep their names in 2D and 3D.